Hi everyone!
I have a bunch of different scenes with their own size and I’m using the same A* that scans each time I load to a new scene, I just need to snap the bounds to make everything work like a charm!
I want to be able to use the “SnapForceBoundsToScene” method inside RecastGenerator.cs but I don’t know how to reach it… Does anyone have a clue how to reach it from my scripts?