So… I’ve got a plane, 10/1/10, the graph’s all nicely lined up and appears to be calculating nicely. I’m generating a 10x10 grid of cubes to fit directly overtop, all 1x1x1, and I’m instantiating a few at random for obstacles, and it’s all working great so far… except two things, and I’m sure I’m missing something stupidly simple but I’d appreciate some help. I’m just using the seeker script, and the AstarAI sample script.

First, when the object is pathing to the desired location, when it gets ~1 unit away, the speed drops to a fraction of what it was, almost like it’s shuffling on the spot. It’s moving 0.000001 or something per second, but enough to notice. The console’s spitting out completed, time 0.00ms searched nodes 0 path length one, path number X (increasing by one forever).

The second I think I just figured out so let’s just pretend I only asked for the one thing I’ve been getting stuck on the past several days

Thanks!