Yeah there’s some options that you can work with. Quote from Aron on a previous topic:
Hmm… I tried to find some way to “force using this off-mesh link” but I didn’t find anything like that. However I did find that in your custom off mesh link handler you can use this to force using the existing movement settings. That class (AgentOffMeshLinkTraversalContext
) has a lot of useful information for crafting the movement you might want actually. Give it a look?
Of course! :DD