SimulatorBurst ctor:
Line 846: obstacleData.Init(Allocator.Persistent);
but it not get disposed in OnDestroy function
should have obstacleData.Dispose()
Thanks!
I’ll fix this in the next beta update.
SimulatorBurst ctor:
Line 846: obstacleData.Init(Allocator.Persistent);
but it not get disposed in OnDestroy function
should have obstacleData.Dispose()
Thanks!
I’ll fix this in the next beta update.