Simple smoother causing unit to ignore unwalkable areas

When I apply the smooth modifier to my gameObject, the unit will still avoid unwalkable areas unless the target destination is in said area. So everything works until I order my unit to get somewhere it shouldnt be able to get.
Is this a common issue with a known solution or should I provide more info?



I think this is not the smoother’s fault. You can try to change Seeker -> Start End Modifier -> End Point to be set to ClosestOnNode instead of Original.