Should this area be walkable by my enemies?
I’m using the AIPath script and everything is good but it seems like they shouldn’t be able to walk were the red squares are?
What could I be doing wrong?
Thanks!
Should this area be walkable by my enemies?
I’m using the AIPath script and everything is good but it seems like they shouldn’t be able to walk were the red squares are?
What could I be doing wrong?
Thanks!
Hi
I think you might want to set the End Point in Seeker component -> Start End Modifier to ClosestOnNode instead of Original. Otherwise the path will lead to the exact point you specified in the search instead of to the closest point the AIs can reach.
So if you leave it as original does the AI ignore path finding once it reaches it’s destination? I’m going to try what you suggested but I’m a little confused still as to why the enemy is able to go on an unwalkable area.
Thanks!
Works great. Still confused on why when left as original AI can walk in a no walk zone though.