Trying to use the tutorial as a basis for raycast. My AI is setting destinations outside of the raycast and becomes frozen never reaching it.
Using Unity built-in navmesh I do not get this behavior, only with A*.
I am using A* and BehaviorTrees wander task [A* version]. And I cannot figure out a solution.
here is a screenshot of the debug of the destinations they are setting, they are all on the correct Y plane just outside of the walkable areas.