Setting default penalties?


First up, this is a great project, excellent work!

So I am using a grid graph, and want the ability for the player to place footpaths in the world in which the AI would use to get to their destination when possible. Is it possible to set a default penalty for gameObjects/prefabs in the editor or does this need to be applied in code when you are updating the graph?

I have read you can set default penalties for layers, perhaps this is what I am looking for, although I cannot see the option in the editor. I am using the free version at the moment, thanks!

Nevermind, I found the video on tagging. Cool feature, thanks!