A* Pathfinding Project

Set AI Seeker's stop-distance to Node-Node


#1

Hi Aron,
Sorry for my poor English first.
I love this project very much , but I have some questions with it while making a chess-like game

  1. As my topic , could it happen to make the AI stop to target with Node-Count or Something else?
    I have no idea about how to modify the scripts in this project to make it happen ( stop distance by
    Node-Node instead of a float distance)

  2. I have set seeker’s script Start-End modifier to Snap to Node , but it sometimes not work well. Did I miss something?

Could you give me some advice? Should I write some new Scripts to achieve it?

Thank you very much!


#2

Hi

It sounds like you would want to use the AILerp movement script instead of e.g. AIPath. That script is more suited to this kind of movement. See https://arongranberg.com/astar/docs/movementscripts.html


#3

Also you might want to take a look at the TurnBased_Hexagon example scene.
It has some similar components.


#4

Thanks for reply!
I will try to figure it out~


#5

Thanks for reply!
I will take a look at that!