Hi, I’ve been using A* path for some years now and I’ve recently discovered that the reason some of my users were crashing was seemingly due to Pathfinding.
People are using a VERY wide array of computer specs and some are very good and got crashes, some other the contrary etc…
Basically, activating multithreading in the A*pathfinding object is definitely a game changer and nobody got crashes as soon as I started to do that. But of course it’s less optimized so I’m still obliged to activate it so I put it to automatic low load.
So people now are crashing less often, but still.
And it really seems to happen because of a series of path failed. I get that sometimes my characters can get stuck or else because I did my recast graph not perfectly or else (or that I need to put the character on old because he waits for an elevator and can’t find it until it arrives, for example), but simple warnings leading to a crash is a way bigger issue.
Player.txt (595.6 KB)
(i’ve been using Unity 2017,2018,2019, LWRP and many versions of A* Pathfinding project, I’m on latest pro 4.2.8 currently…)
Any help ?