Seekers move inside each other

Hello, quick question. I’m using the free version of the project and i’m trying to make enemies following the player in a 2d top-down game. Is there any way for me to make the seekers not walk into each other when they are following the player? Colliders don’t seem to do anything.


The pro version contains local avoidance (rvo) which usually is used to handle this. See

For free alternatives you could check out UnitySteer.

Hey again, I was pretty dumb there. I didn’t realize that you have to have rigidbodies for collisions to occur. So they dont walk into each other anymore, they were literally moving as one after a while.

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