Hello! I have an issue when enemies try to follow a player. In my game, the player spawns enemies within a certain radius. My problem is that when the enemy appears at a greater distance (around 25 units more) or when the player, being faster, moves away from the enemies, they become confused, following an incorrect path, looping back and forth without actually pursuing the player. The enemy prefab has the AIPath, Seeker, and AI Destination Setter components to set the target.
Also, I’m attaching the values of the Pathfinder component in the scene.
![image](https://forum.arongranberg.com/uploads/default/original/2X/0/0d9e93428536fe4fec58262411c048b806967ef3.png)