Seeker that takes up multiple GridGraph nodes

Hello, I have recently upgraded to the Pro version and was wondering if it supported seeker navigation when the object takes up more than one node. I have a tile based game and some entities take up more than one tile… they still need to navigate. Has anyone accomplished this before?

Thanks a lot for the help!

Looks like erosion tags solve this problem:
http://arongranberg.com/astar/docs/class_pathfinding_1_1_grid_graph.php#af156f09628f08d32091ea67e48e42b71

Indeed, that is correct.
It is not perfect, but it solves most cases.