Seeker taking really inefficient path


I’m very new to A* Pathfinding Project and I’ve run into a (at least to me) weird problem.

I’m generating the NavMesh by a Recast Graph

This results in a NevMesh excatly like I want it /like it should be.

But when I tell a Seeker to move from point 1 to point 2 like in this screenshot:

He takes this really long, green path to the target position.

I tried playing around with the settings but it did not really change anything.

If more information is needed please tell me.



You can use the funnel modifier to simplify the path.