cynn  
                
                  
                    April 30, 2020,  7:34pm
                   
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              Hi,
I am trying to make my path finding ignore doors for specific units. My door is tagged “Door”. To be double sure, I added this in the GraphUpdateScene component
My Seeker looks like this:
Even if I scan after the level has loaded manually, this still does not treat my door as traversable. Am I doing something wrong?
Thanks
             
            
              
           
          
            
              
                cynn  
              
                  
                    May 1, 2020,  1:12pm
                   
                  2 
               
             
            
              Not sure if this matters, but I am using 4.3.15.
I have also tried just adding a GraphUpdateScene to a random game object and setting the tag, but that doesnt work either.
             
            
              
           
          
            
            
              Hi
These are not Unity tags, but they are a feature of this package.https://arongranberg.com/astar/docs/tags.php