I am trying to make my path finding ignore doors for specific units. My door is tagged “Door”. To be double sure, I added this in the GraphUpdateScene component
My Seeker looks like this:
Even if I scan after the level has loaded manually, this still does not treat my door as traversable. Am I doing something wrong?
Not sure if this matters, but I am using 4.3.15.
I have also tried just adding a GraphUpdateScene to a random game object and setting the tag, but that doesnt work either.
These are not Unity tags, but they are a feature of this package.
See this page for more information: https://arongranberg.com/astar/docs/tags.php