Hi everyone!
I’m currently developing a 2d game, top down, rts.
I’ve already implemented the grid graph for the game and now I’m implementing the seeker strategy.
Each tile has one node on it.
The desired behaviour of the unit is just like the old top down games, such as Lord of the Realm or Warcraft 1 and 2.
As this example.
So, simply:
- Only one units can be on a tile
- Movement is one tile step per time
Searching around I found some suggestion to use Lerp to achieve tile per tile movement.
Any other suggestions here?
Especially, how can I update the nodes to signal that they’re occupied?
Is there a way to have just one agent per node?
Thank you very much.