Is it supposed to be the case that a recast graph created with the scene is not loaded with the scene?
I thought the point of scanning during editor mode was to avoid the need to scan the graph during runtime.
Editor Scene with only a plane and a recast graph. I scanned the scene.
Scan on awake is false. Press play.
Using pro 4.2.4.
I tried debugging it myself, it’s running through this line but I’m not sure if that includes scan data or not
jsonName = graph1.json
TinyJsonDeserializer.Deserialize(GetString(GetEntry(jsonName)), graphType, graph);