Hi Team,
I’m semi-occasionally experiencing a crash when I despawn all the units in my game. The burst error is from RVOSystem:AddAndRemoveAgentsFromSimulation and it fails at EntityQuery:ToComponentDataArray<Pathfinding.ECS.RVO.AgentIndex>
This was happening to me like 4 versions ago - updated to the most latest and unfortunately its still happening again.
Can you let me know what steps I can take to minimize crashes when removing units?
Thanks!