Hi, is RVOController.collidesWith working at all? I added it together with RVOController.layer to my objects, and the objects still try to avoid each other, regardless of their values.
Thanks,
Edgard
Hi, is RVOController.collidesWith working at all? I added it together with RVOController.layer to my objects, and the objects still try to avoid each other, regardless of their values.
Thanks,
Edgard
Hi
How are you trying to use it?
Know that it is a bitmask.
Hi Aron, in one agent I’m doing this:
mRVOController.layer = RVOLayer.Layer2;
mRVOController.collidesWith = RVOLayer.Layer2;
And in the other agent I’m doing this:
mRVOController.layer = RVOLayer.Layer3;
mRVOController.collidesWith = RVOLayer.Layer3;
Despite that, they’re still trying to avoid each other – am I missing something?
Thanks,
Edgard
That definitely looks like a bug.
Could you try to download the latest beta and see if that fixes it (I know I tweaked some things related to rvo layers). If that does not fix it, is it possible that you could create a small example scene which shows the bug?