Hello I need to keep a capsule collider on my RVO Agent, Aron gave 2 solutions :
-1 Remove it completely well I can’t 'cause I need it for my NGUI OnHover Functions & Targeting with mouse raycasts.
-2 Keep it but put the agent in a Layer for me it’s “RVO Agent” then go to RVO Component and set the mask to Ignore this Layer I did it this way and no result the agent is still if the capsule is enabled if disabled everything works fine.
Am I doing something wrong ?
Happy new year folks. TIA.
This is an intuitive question never asked before so please don’t remove it it may help other people.