RVO with Unity 2D top-down (x,y) setup

I recently bought A* Pathfinding Project Pro and wanted to use local avoidance on my unity 2D setup (x,y) top-down project. Unfortunatelly I realized the all RVO classes are coded considering (x,z) as horizontal plane coordinates. As I want to use 2D physics in the project mainly because of better performance I can’t just change scene orientation. Could there be added support for 2D top-down scenes in RVO?
The grid navigation can be setup for this and works well for me already.
Thanks for answer.


Sorry, there is no built in support for that. However I guess you could just open up the relevant scripts and do search and replace for “.z” with “.y”.