RVO WallThickness bug

This was thrown up by the static analysis on our build server, in Pathfinding.RVO.Simulator.WallThickness:

public float WallThickness { 
    get { return wallThickness; }
    set { wallThickness = System.Math.Max (wallThickness, 0); }

value is never used in the setter, so wallThickness will never change.

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Thanks for the bug report.
I will fix that.

PS: What static analyser are you using?

I don’t run the build server but I think it is Gendarme, with a few Unity specific rules bolted on. We generate lots of warnings including a few false positives, and we tend to ignore those in 3rd party code, but this stood out as particularly hinky.

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