Hi,
I’m having a problem with the local avoidance. The agents do not avoid each other, and instead they push each other around, causing the agents to end up in the wrong destination. There are also a few other problems that I have, but they only happen occasionally. Below are two videos of the problem.
I’ve done some more testing and have found that they are avoiding each other, but only when they collide. I’ve messed around with the agent time horizon and the obstacle time horizon variables, but they don’t seem to change anything. The issue does not occur when one of the agents is locked. Below is a better video showcasing the problem.