Hello Aron,
I bought your pathfinding package a while ago and was pretty depressed when there was no local avoidance solution available any longer. However, you managed to implement another solution in order to get things back and running.
I’ve tried for days now to get the RVO thing work but currently it just bugs. The problem can be seen in this short video:
The Agent has a RVOController, a Seeker and a RVOExampleAgent Component on it. The RVOExampleAgent was taken from your RVO example provided with the package.
The obstacle is basically exactly the same but I’ve selected “locked” in the RVOController and set the layer to “DefaultObstacle” whereas the Agent is on the layer “DefaultAgent”.
The settings of both gameobjects can be seen here:
As I speak I am right before stabbing myself. Please help me to get things working.