If an agent is not moving, should it call SetTarget with the current transform position?
RVOController.SetTarget(transform.position, 0.0f, 0.0f, Vector3.one * float.PositiveInfinity);
Cheers,
Shaun
If an agent is not moving, should it call SetTarget with the current transform position?
RVOController.SetTarget(transform.position, 0.0f, 0.0f, Vector3.one * float.PositiveInfinity);
Cheers,
Shaun