Hello,
I’m on 4.3.11 Beta, trying to use the RVO Controller with automatic stop when destination is crowded.
When setting:
Layer: Default Agent
Collides With: Default Agent
Agents don’t seem to avoid collision at all. It is only when I set:
Layer: Default Agent
Collides With: Everything
That everything starts behaving as expected.
I understand that “Layer” in the RVO Controller has nothing to do with Unity’s Layers for objects, am I wrong in my assumption?
I’d like to know if this could be a bug or if I’m missing something.
Thanks in advance!