Is there a way to get agents to avoid the player?
I used to have a solution in place with the following:
- Grid Graph w/ agents
- Each agent with an RVOController to avoid eachother
- A player with dynamic grid graph obstacle
This worked OK, but the dynamic grid graph obstacle made the agents path a little weirdly, so I took it out. As of now, they only avoid eachother, but not the player. Is there another better way of doing this?