I’m having trouble getting the RVO element working with my 2D movement. How I currently move:
Vector2 dir = (path.vectorPath[index: currentWaypoint] - transform.position).normalized; dir *= movementSpeed * Time.fixedDeltaTime; myRigidBody.AddForce(dir, fMode);
After looking at the 2D RVO example, I still have trouble adding this to my rigidbody movement. Help is much appreciated! I’m not very good at scripting, but I thought this was just drag and drop to work. Am I in too deep?