Dear All,
I am trying to figure how should i make the path in the line of sight unusable within a specified range by the enemy ai , furthermore to make the ai go around the player out of his line of sight .
Thanks in advance .
Dear All,
I am trying to figure how should i make the path in the line of sight unusable within a specified range by the enemy ai , furthermore to make the ai go around the player out of his line of sight .
Thanks in advance .
I was thinking about cutting the path dynamically in front of the player however that would affect all my agents and some have a different behaviour
Hi
You may be able to use the ITraversalProvider interface for this. See https://arongranberg.com/astar/docs/turnbased.html#ITraversalProvider