Run simulation in a background thread

Hi,

I’m trying to implement a simulation that involves something like an arena game, with AI players in teams. Obviously that involves pathfinding. Supose that I try this project, how hard would it be to simulate the arena game in the background? Without camera, rendering, etc. Just data. In the main thread I would have some UI open, with a “Processing day” info, that would mean that some gameS are beeing played (processed) that day.

Given the current implementation of the project, how feasible is it atm?

Hi

The pathfinding system doesn’t care about if anything is actually rendered. So it should work out of the box.
If you don’t want to use GameObjects for e.g Seekers/AIs you can request paths from the system directly (see http://arongranberg.com/astar/docs/calling-pathfinding.php).

Hey,

That was quick. I will try something simple to gather more knowledge about the problem and how the project solves it.

For now, thanks for the quick answer.