Run on iphone memory will leak, and crash

debug the AStarPath, when awake() ->InitializeAstarData()->data.Awake()->…->DeserializeGraphsAdditive(bytes) ->…->sr.OpenDeserialize(bytes) do this will add memory used 2-3 times, and do not releas, after relaod the scene, will lead to creash on iphone, bu android will not , why

Hi

Do you get any error messages?

no any error, just load scene from a to b , and a scene has astar ,b scene has astar, on android is ok ,but on iphone memory leak. Should i give what info to confirm this bug