RichAi velocity on stop

Velocity readout after reaching target is never 0.
Not really a problem with just RichAi, adding RigidBody to it however makes the readout very high on fully stopped character. Often reaching over 0.1f

I tried doing .isStopped for a while after .reachedDestination, doesnt seem to have any effect. Should I manually set the velocity on .reachedDestination to 0?

Edit: Upgraded to 4.3.4 to check the improvements, this issue is still there.

Edit2: Solved with some custom code.