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RichAI Strange Behaviour

Very new to the Pathfinding Library.

Using Recast Navmesh and RichAI

In this gif you can see on the players return, there is a random point within the path that the agent does not even follow, why is this created and what can I do to stop this from happening?

I’m sending these points (white circles) to a game server which will keep track of the players position along the path