Hi Aaron,
I’ve got a very simple new scene setup like this:
A* gameobject with recast graph setup, ground on “Ground” layer.
Single Cube as a terrain 100 x 100, ground layer.
Sphere GameObject, called Target (just renderer and collider)
Capsule GameObject called Unit, has the RichAI + Seeker on it, GroundMask is “Ground” and Target is the Target gameobject. Seeker has “ClosestOnNode” set for both Start/End exact points.
When I press play the capsule doesn’t move towards the target.
If I remove the RichAI and add the AIPath to the capsule, it starts moving towards the target.
The cube is completely in the bounds, and the mesh gets drawn, there are walkable nodes and 0 unwalkable nodes.
Any ideas what i’m doing wrong here, probably some nub mistake.