A* Pathfinding Project

RichAI.hasPath is not set to FALSE after GameObject is deactivated


#1

I’ve only seem a couple of posts regarding this. It’s not possible to pass in a null path as it doesn’t handle the exception. Is there something I’ve missed??


#2

Hi

I have just uploaded beta version 4.3.2 which fixes this: https://www.arongranberg.com/astar/download