Hi,
I’m trying to get RichAI working for my pedestrian AI, raycasting for ground placement is set to true, ground mask is set to ground, and the intended ground surface is in the ground layer. However, I’m finding that the raycast my NPCs use for grounding is constantly colliding with trigger colliders set up around the PC, which exist in a distinct layer. Is there an easy way to fix this so NPCs can walk through trigger colliders while remaining on the ground?