RichAI Agent repathing and including the last corner, causing agent to turn and walk back. This cycle then repeats a few times before the agent continues on their way

The example I’m goigng to try to describe happens often around the level and I’m unsure as to why. I’ve been tweaking the RichAI settings for a few weeks to try to get more ‘life-like’ behaviour and in general it’s worked, bar this issue.

Explanation:
The agent will walk past a corner/ nextPathPoint and just after passing it, the RichAI system will re-path again, updating but using the previous point just passed, thus the agent turns and walks back (see images). This cycle happens anywhere between 1 - 4/5 times, sometimes even more. In the past the agents could get stuck indefinitely, but the adjustments have remedied that.

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Settings:
I’ve tried many variants of the PathAI/ RichAI settings. The image below shows the current config.