Request: Collider Rasterizer "IgnoreTriggers" option

Hey aron,

thanks for getting collider rasterization into the recast system so fast. just a minor request, to add an “ignore triggers” option underneath it. Often I’ll use non triggers and triggers on the same layer for collision geometry vs interact trigger (for example, a door has a box collider that isn’t a trigger, and a large sphere collider that is a trigger to determine when the player is in interact range to open/close it). No rush, since its a trivial code change to make so for now I just added it in myself, but I figured I’d request it so I don’t have to keep remembering to make that change each time there’s an update.



Got it, will add that.