Hello, I’ve been a free user for a bit and decided to move up to Pro! Thanks so much for this project!
Thanks for the help, super new here!
Lets say I have a square grid 100 by 100 wrapped on a cylinder which I want to connect each end of the x axis, kind of like the Civ6 map, except the planet is actually cylindrical so x:0 and x:100 nodes are at the same place. I could make my own node system, but I just wanted to check. I’d need the nodes at x:0 to be the ‘same’ as the nodes at x:100, as they would ‘overlap’ in the repeating world.
Is there a way I could make an odd connection like that but keep the memory optimization of the Grid system intact? Does “AddConnection” work here for a grid node and it’s that easy?
The reason for this is I have a spherical planet made of 6 square grid meshes that all overlap where they connect. I need to do this during runtime. I’d love to keep the memory connection optimization of the grid graph since my mesh reflects one but I can’t seem to find a way to do so. Is there a custom way to set the nodes not at the edges to be ‘grid’ nodes and have the exterior ones normal nodes?