I am seeing debug spew like the following:
Path Failed : Computation Time 0.00 ms Searched Nodes 0
Error: Couldn’t find a close node to the end point
I believe the same bad path is being attempted over and over again. I am not seeing the proper way for the code that started a pathfinding request to be notified the path is bad (so it can stop trying to follow it). What is the proper/recommended for game code to know the path failed and deal with it.