Hi, I am trying to render into a texture (in the image I used the scene from the Example Burst but it’s happenning with anything I tried) and use it on a Raw Image in a Canvas and in renders ok but the parts that are created by ALINE for some reason are semitransparent. What am I doing wrong?
I tried a workaround changing the ColorFormat of the Render Texture but there is no one that only uses RGB and no Alpha channel.
I am in URP btw.