We are currently on version 4.2.15 on Unity 2019.4.14.
I am trying to use the RelevantGraphSurface component with the RelevantGraphSurfaceMode RequireForAll, to get rid of navmesh in unwanted areas (under floors or stair cases).
However, when I turn on RequireForAll, ALL navmesh gets removed, even if I placed RelevantGraphSurfaces component on GameObjects in the scene.
Is there a way to make it work without coding a custom solution?
Thanks for your help,
note: I’ve seen this question asked a few times but didn’t find an answer to it, apologies if I missed it.