I am trying to use relevant graph surface objects to pick the regions I want included. This is for a Recast Graph and is not using tiles. Whenever I set “Relevant Graph Surface Mode” to “Require for All” there is nothing included at all. I have a game object with Relevant Graph Surface script attached. Green line indicates it is going through the terrain. First pictures shows graph as expected with Relevant Graph Surface Mode set to “Not Required”. On the second picture this is set to “Require for All”. I am expecting the region on the right to be included and not the other two. I feel I am missing something simple.
You’ll have to wait for Aron on this one.
However you might want to share A* version and Unity version already.