Red dots everywhere on terrain, can't seem to get it to work

Hi,

I followed the get started guide on the docs, and everything worked perfectly I even extended the code a little adding some point and click control to it. It was working fine.

I tried repeating the same procedure in my “TechDemo” project which is a 2D tile-based (using Rotorz) click-to-move game.

Rotorz seems to have their system setup so it draws the tiles vertically in the 3d space. So I had to rotate the A* gameobject. You can see how I got it setup here:

My layers are setup with Ground/Obstacles layers, all my tilesystem is tagged as Ground and nothing yet is tagged as Obstacles.

I get no errors, but all I can see is my tileset with A*'s grid with only red dots on it:

Anyone has any idea of what’s going on? I’ve been scratching my head for about a hour now so I don’t know what to do anymore.

Thanks a lot and have a nice day!

Maybe you didn’t set what it is trying to go around? You have to set the mask for what layer the walls are on.