Hi,
I followed the get started guide on the docs, and everything worked perfectly I even extended the code a little adding some point and click control to it. It was working fine.
I tried repeating the same procedure in my “TechDemo” project which is a 2D tile-based (using Rotorz) click-to-move game.
Rotorz seems to have their system setup so it draws the tiles vertically in the 3d space. So I had to rotate the A* gameobject. You can see how I got it setup here:
My layers are setup with Ground/Obstacles layers, all my tilesystem is tagged as Ground and nothing yet is tagged as Obstacles.
I get no errors, but all I can see is my tileset with A*'s grid with only red dots on it:
Anyone has any idea of what’s going on? I’ve been scratching my head for about a hour now so I don’t know what to do anymore.
Thanks a lot and have a nice day!