I have a doubt. I find myself improving the navmesh generation of the project that I am working on. We are using RecastGraph, and until now we were using the graph parameters to make some objects unwalkable (heights, slope etc.) and using different layers that are not only floor, but I think a smarter way would be adding a RecastMeshObj to every object that should block navmesh generation under and on top of it. The question is, our levels are full of props, so probably the amount of RecastMeshObj would be high (a few hundreds probably), so would this be a smart way of dealing with it?