RecastGraph / RichAi Wall Avoidance

I’m having issues with my agents avoiding walls well. My problem is that they will drag against walls, or sometimes simply get stuck, if their path has them moving around corners.

I’m using a Recast Graph and my Agents use RichAi with a Seeker component. With agents that are on the smaller side (e.g. 0.35 radius, 2.6 height) they avoid walls well enough. It’s when I am creating monsters that are larger (e.g. 5 radius, 5 height) that I am having issues. Everything moves pretty slow, the larger characters have a max speed of 1 and the smaller have max speed of 5. Finally, I have FunnelSimplification checked. I can post more details if needed.

What I’m trying to find out is how to get a larger agents to move through the level without getting stuck on walls. I’ve been tweaking the WallForce and WallDist values, but I’m not getting great results. I really just want the monster to smoothly come around the corner for any size of agent.

Any tips on what fields I should be tweaking to get this result?