Recast terrain rasterization only works when terrain is square

I have a recast graph with non-square terrain (Terrain Width != Terrain Length).

The generated graph comes out funny. For instance if the width is twice the length, only half of the graph will be generated.

Any way around this?

Yep, known bug. It is fixed in the experimental version, but I haven’t yet merged in those changes to the master branch.

Sounds good. I’ll just try merging it in manually.

Hmmm, I’m running into problems merging it by hand.

Is there an approximate ETA to get those changes into the main branch? Say, in the next 3-4 months?