Hey guys. Here it’s mentioned that threaded recast graph tile updates are forthcoming/implemented. Has there been any movement on this? Is it implemented, and if so, is there any documentation on it anywhere?
Cheers
Hey guys. Here it’s mentioned that threaded recast graph tile updates are forthcoming/implemented. Has there been any movement on this? Is it implemented, and if so, is there any documentation on it anywhere?
Cheers
Yes, in the latest version all recast tile updates are done on a separate thread if multithreading is enabled (A* Inspector -> Settings). There is not really much documentation on it I am afraid. Is there anything in particular you want to know?