Recast navmesh scanning does not consider walls/obstacles

Hi everyone! I am trying to follow the step-by-step tutorial in the documentation to use the Recast graph.
10x10 plane, a cube, Pathfinder gameobject with the same settings given in the documentation, bounds snapped to the scene.
This is the result:

As you can see, there is no “hole” in the navmesh created by the two cubes, and one of the link actually cross the first cube.
Am I missing something about settings and parameters?

Hi

Try to set the Walkable Climb value to something lower, the recast graph might think that the character would be able to walk over that cube.

Perfect, that was the problem. Thanks!