Hi everyone! I am trying to follow the step-by-step tutorial in the documentation to use the Recast graph.
10x10 plane, a cube, Pathfinder gameobject with the same settings given in the documentation, bounds snapped to the scene.
This is the result:
As you can see, there is no “hole” in the navmesh created by the two cubes, and one of the link actually cross the first cube.
Am I missing something about settings and parameters?