Recast Graphs only working in editor

Hello,

Using Unity 5.2.1 and latest version of A*. Recast graph works great in Editor but fails in stand alone. Looks like there is no mesh / graph data for it to use.

To test, I saved the Recast mesh and used Navmesh and it works fine (although I use mesh cutting, so that doesnt work) - are there any workarounds for this?

Any help appreciated

R

Hi

Sorry for the late answer.
It’s hard to say what the problem is. Does the log say anything of interest?

You can use cached startup (see Save & Load tab) to be able to use navmesh cutting even when not generating the graph during runtime.